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X3 terran conflict custom game start
X3 terran conflict custom game start





x3 terran conflict custom game start
  1. #X3 TERRAN CONFLICT CUSTOM GAME START FULL#
  2. #X3 TERRAN CONFLICT CUSTOM GAME START SOFTWARE#

So, I expect you're wondering: with the game about to hit the stores and the release party over, what's next? Well, even though the Gold Master has been delivered, we're not quite through with X³: Terran Conflict yet. Working out how many developers you can squeeze into a small space without causing a rift in the space-time continuum:Īnd passing the boss's wife through a hole in a net:

x3 terran conflict custom game start

Watching some of the less sane team members falling into a pond: Some people got a bit carried away and tried to shoot their own teammates (yes, I'm looking at you BurnIt!) but fun was had by all:Īfter a light lunch there were more exciting activities, including trying not to injure anyone with a bow and arrow: Despite grey skies and intermittent rain, and the best attempts of SatNav technology to send us to the wrong place, there were skirmishes in the woods, running battles in the fields and heroic dashes to capture the flag.

#X3 TERRAN CONFLICT CUSTOM GAME START FULL#

A couple of chaps from Koch Media were even brave enough to join us, though one turned out to be a bit of a paintball pro and the other was clearly taking no risks as he wore full body painting overalls. Team members flew in to Egosoft HQ from all over the world lured by the opportunity to shoot at each other.

x3 terran conflict custom game start

With the Gold Master finally out of the door we decided to take a day off work to relax and celebrate. Anyway, like any project there were some good times when things went smoothly and a few bad times when things looked like they might go horribly wrong, but we got there in the end and delivered the Gold Master to the publishers pretty much on schedule. Hm, now that I think about it, Bernd said something about needing to concentrate on other things - if visiting games conventions was what he was referring to then maybe I got a raw deal. At the start of this year I was asked to lead the X³: Terran Conflict project through the final stages of the development process. I originally started work on this project way back before it had a name, designing and developing the new Mission Director system for creating missions.

#X3 TERRAN CONFLICT CUSTOM GAME START SOFTWARE#

If you've spent any time on the Egosoft forums then you probably already know as much as you want know to about me, but for those who don't I'm (in no particular order) a software developer, veteran space gamer from the original Elite on the BBC Micro generation, and big fan of pizzas. Oh and I just found this little video on the internet where I was interviewed at GC in August (remember the pictures of the X Girl).Īnd yes it`s Lehahn with an "n" at the end -)Ĭheers and have fun playing X3:Terran Conflict. This one is from IGN and THAT one from Gamesradar is even better. They had the game for a longer time and HEY: They are coming to a nice conclusion, so I obviously have to like em too -) Wouldn`t it be nice then if magazines could openly point out which percentage of the plot and possibly even which percentage of other sandbox features of the game, they really saw?Īnyway, here are two of the more recent reviews. With our game this would definitely be a job that exceeds the time an average reviewer can spend on a game. I have been saying some things about the reviewing process of our game in the past.Įven though it would be great if a reviewer would have to play through all campaigns of a game (and that would mean not just the Terran story in our case) before casting a judgment, this IS too much to ask.







X3 terran conflict custom game start